JOHN F. WALTER, District Judge.
On March 14, 2013, Defendants Activision Blizzard, Inc., Activision Publishing, Inc., and Penguin Group (USA), Inc. filed a Motion for Partial Summary Judgment ("Motion"). On May 23, 2013, Plaintiff Novalogic, Inc. filed its Opposition. On June 3, 2013, Activision Blizzard, Inc., Activision Publishing, Inc., and Penguin Group (USA), Inc. filed a Reply. Pursuant to Rule 78 of the Federal Rules of Civil Procedure and Local Rule 7-15, the Court found the matter appropriate for submission on the papers without oral argument. The matter was, therefore, removed from the Court's June 17, 2013 hearing calendar and the parties were given advance notice. After considering the moving, opposing, and reply papers, and the arguments therein, the Court rules as follows:
On May 10, 2012, Plaintiff Novalogic, Inc. ("Plaintiff") filed this action against
The heart of Plaintiff's Complaint is that Activision
In response to Plaintiff's Complaint, Activision and Penguin
Plaintiff is a developer and global publisher of computer and video games for consoles such as Play Station and XBox. In 1998, Plaintiff developed its first version of Delta Force, a military first person shooter game. Since 1998, Plaintiff has published at least ten versions of Delta Force, and grossed over $150 million in worldwide sales. Delta Force was the first game to incorporate many innovations that are now considered standard for first person shooter games, including the use of military livery in large, open environments and in large-scale internet multi-player engagements. Plaintiff continues to develop new versions of the Delta Force series.
In December 1999, Plaintiff registered a word mark for the text "Delta Force" with the United States Patent & Trademark Office ("PTO"), U.S. Registration No. 2,302,869. In April 2003, Plaintiff registered a design mark for its logo with the PTO, U.S. Registration No. 2,704,298.
Activision is a very successful video game publisher, engaged in the business of developing, financing, producing, marketing and distributing high quality computer software games. Activision is the publisher of the extremely successful "Call of Duty" series of video games. The "Call of Duty" games are military action fantasy games in which a player assumes control of a military soldier and fights against a computer-controlled or human-controlled opponent across a variety of computer generated battlefields to determine the outcome of the game.
The original "Call of Duty" was released in 2003 and was followed by "Call of Duty 2" in 2005 and "Call of Duty 3" in 2006. In 2007, Activision released the first of its "Call of Duty — Modern Warfare" series of games. By 2011, Activision had released the current version of MW3 which is at issue in this action. The "Call of Duty — Modern Warfare" games take place in the near future and place players in the role of modern day soldiers involved in high risk combat operations throughout the world.
In 2011, MW3 was released for XBox 360, Play Station and Wii consoles and for Windows personal computers. In the first sixteen days of sales, Activision grossed approximately $1 billion from the sales of MW3.
MW3 is a fully cinematic experience featuring story, dialog, music, effects and all of the other elements found in a big budget entertainment franchise. MW3 is a very realistic and convincing, albeit violent, portrayal of modern combat operations.
The single-player mode of MW3 is a story-based military adventure that takes place in the year 2016. In this hypothetical near-future, the United States is at war with Russia, and World War III is imminent. Meanwhile, a terrorist group, led by villain Vladimir Makorov, has obtained access to Russian nuclear weapons and threatens to destroy the Western world. MW3 tells the story of a group of elite international soldiers tasked with a variety of high-risk missions to save the world and stop Makorov, such as securing a radio tower in New York, rescuing the U.S. Vice President in Germany, infiltrating a hotel in Prague, stopping a kidnaping plot in
The single-player mode is divided into discrete missions, or levels, and the player's perspective shifts between a few main characters from mission to mission. Before each MW3 mission, the player is given a mission briefing and then the logo of the special forces unit featured in the upcoming mission is displayed. Each special forces unit has its own unique circular logo. For example, the Russian FSO logo consists of a red star with a Soviet hammer and sickle inside, and a British SAS logo consists of a set of wings with a downward pointed dagger in the center.
In nine out of the sixteen missions, MW3 players play a member of a Delta Force team. Delta Force is first introduced in a mission entitled "Black Tuesday" and the Commander of the Delta Force team is Sgt. Derek Foster. Before each mission featuring Sgt. Foster and his Delta Force Unit, the MW3 Delta Force Logo is briefly displayed
According to Activision, the MW3 Delta Force Logo evokes the U.S. Army Logo but modifies the design by repositioning the triangle lightning bolt image; replacing the dagger with a knife and including the words "Delta Force — United States Army" along the edge of the seal. Plaintiff correctly notes that the U.S. Army Logo referred to by Activision is not a logo of any unit officially acknowledged by the Pentagon.
In addition to the single-player story-driven mode, MW3 includes a multi-player mode in which each player fights against or alongside other players in a computer-generated battlefield or "map." There are 16 multi-player maps shipped with MW3, and each of these maps pits two military units against each other. The special forces teams participating in the matches are pre-designated based upon the nature and location of the map. When a player joins a multi-player match, the player is assigned to a team and the screen displays a list of the teams and their logos together with the names of the players who have selected each team. The name of the player's team and its logo are displayed at the beginning and at the end of each match.
Seven multi-player maps pit the Delta Force against the Russian Special Force known as Spetnaz. In these seven maps, the phrase "Delta Force" and the MW3 Delta Force Logo are displayed during the match-making process and at the end of the match as part of the scoreboard. In addition, if the player has elected to play on the Delta Force team, the phrase "Delta Force" and the MW3 Delta Force Logo are displayed at the beginning of the match. There are several logos and symbols displayed, including the logos of various military special operation units, the logos of various branches of the United States government (such as the Department of Defense), and easily-recognized symbols for international symbols of biohazard or nuclear materials. It is undisputed that the phrase "Delta Force" and the MW3 Delta Force Logo appear for only a short time in connection with each multi-player match.
The third game mode in MW3 is known as the "Special Operations" or "Spec Ops" mode. "Spec Ops" is split into two components: "Survival" mode and "Mission" mode. In "Survival" mode, players fight against ever-increasing waves of enemies. The "Spec Ops" mode can be played solo or with multiple players. At certain points in the "Survival" mode, players can call in reinforcements such as members of the Delta Squad.
There is no evidence that Activision uses the phrase "Delta Force" or the MW3 Delta Force Logo outside of the video game itself. It is undisputed that Activision does not use the phrase "Delta Force" or the MW3 Delta Force Logo in the MW3 title, on the MW3 video game disc itself, in any package used for MW3, or in any advertising for MW3.
In addition, the MW3 box is clearly marked as to its origin and source, and it prominently displays the title "Call of Duty — Modern Warfare 3." The MW3 box also clearly identifies the publisher of the game as Activision (and its affiliated studios, Infinity Ward and Sledgehammer Games) and uses a distinctive white and green color scheme. There is absolutely no reference to Plaintiff or any of its games on any of the MW3 materials and MW3 does not claim or suggest in any manner whatsoever that it was made by or with the assistance of Plaintiff.
In 2011, Activision entered into an "XBox 360 Bundle License Agreement" and an "XBox 360 Publishing License Agreement" with Microsoft and Microsoft Leasing G.P. (collectively, "Microsoft"), the manufacturers of the video game console XBox 360, whereby Microsoft was granted the right to distribute and sell the XBox 360 version of MW3 as part of a bundle that was defined as a retail item consisting of an XBox 360 console (including all hardware and software traditionally sold with the XBox 360) and a copy of the MW3 game.
Thereafter, Microsoft released its "bundle" consisting of a copy of the MW3 game and a limited edition XBox 360 console prominently displaying the MW3 Delta Force Logo. The outside packaging of the XBox 360 and the console also contained the MW3 Delta Force Logo. The licensing agreement granted a publisher trademark grant to Microsoft "solely for the purpose of facilitating and pursuing [Microsoft's] Game License in connection with Microsoft's marketing, advertising, sale and distribution of the `bundle.'"
In 2011, Activision also entered into a "Strategy Guide Publishing Agreement" with DK/BradyGAMES ("BradyGames"), a division of Penguin, and Id Software to create, publish, distribute, and sell strategy guidebooks for among other products the XBox 360 MW3 game. BradyGames is a publisher of high-quality video game strategy guidelines. In general, video game strategy guides are publications that provide various information, illustrations, hints, maps, strategies, secret codes, diagrams and other various background materials of interest to those playing (and attempting to beat) a game. The licensing agreement specifically granted a non-exclusive right and license to incorporate licensed footage from MW3 to produce a
The MW3 Guide published by Brady-Games is a 350-page book featuring a detailed walk through the game, including illustrations of maps, lists of objectives, tactics and strategies, weapon statistics, the locations of objects and hidden items, and thousands of in-game screen shots.
The only use of the phrase "Delta Force" and the MW3 Delta Force Logo in the MW3 Guide is the description of each of the Delta Force missions. Specifically, beneath the title of the mission there is a tiny image of the MW3 Delta Force Logo and the phrase "Delta Force." The phrase "Delta Force" and the MW3 Delta Force Logo appear on six pages of the 350-page MW3 Guide and the single word "Delta" appears on seven pages. Plaintiff points out in its objection to Undisputed Fact 85 that the MW3 Delta Force Logo appears in multiple forms on the seven pages and that on the seventh page (which is the unpaginated page appearing after page 350) the MW3 Delta Force Logo is used five times
The MW3 Delta Force Logo is depicted only inside the MW3 Guide, only in connection with the Delta Force mission, and is extremely small and serves a description function. The MW3 Delta Force Logo is used logically and artfully in the context of the MW3 Guide. The MW3 Guide does not use the phrase "Delta Force" or the MW3 Delta Force Logo on its cover, except that the back cover depicts a sample page from the guide reflecting the Delta Force Black Tuesday mission.
The MW3 Guide does not reference Plaintiff or its "Delta Force" franchise, and it does not suggest any affiliation or relationship with Plaintiff. The MW3 Guide clearly identifies that it is a guide for MW3, contains the MW3 cover image on its cover, and prominently displays the Activision, Infinity Ward, and Sledgehammer Games names and logos on its front and back cover. Plaintiff admits that it has no evidence that any person purchased MW3 or the MW3 Guide as a result of mistaken belief that such products were affiliated with, sponsored by, or otherwise related to Plaintiff's "Delta Force" games.
In 2011, Activision entered into a "Merchandise Master Agreement" with Turtle Beach whereby Activision granted a license to use the names, logos, trademarks, artwork, and other materials it provided. Turtle Beach released four sets of headphones that contain a version of the MW3 Delta Force Logo on the outside of one of the earcups and on the packaging of the headsets which is visible through the plastic cover.
Summary judgment is proper where "the movant shows that there is no genuine dispute as to any material fact and the movant is entitled to judgment as a matter of law." Fed.R.Civ.P. 56(a). The moving party has the burden of demonstrating the absence of a genuine issue of fact for trial. See Anderson v. Liberty Lobby, Inc., 477 U.S. 242, 256, 106 S.Ct. 2505, 91 L.Ed.2d 202 (1986). Once the moving party meets its burden, a party opposing a properly made and supported motion for summary
An issue is genuine if evidence is produced that would allow a rational trier of fact to reach a verdict in favor of the non-moving party. Anderson, 477 U.S. at 248, 106 S.Ct. 2505. "This requires evidence, not speculation." Meade v. Cedarapids, Inc., 164 F.3d 1218, 1225 (9th Cir.1999). The Court must assume the truth of direct evidence set forth by the opposing party. See Hanon v. Dataproducts Corp., 976 F.2d 497, 507 (9th Cir.1992). However, where circumstantial evidence is presented, the Court may consider the plausibility and reasonableness of inferences arising therefrom. See Anderson, 477 U.S. at 249-50, 106 S.Ct. 2505; T.W. Elec. Serv., Inc. v. Pacific Elec. Contractors Ass'n, 809 F.2d 626, 631-32 (9th Cir.1987). Although the party opposing summary judgment is entitled to the benefit of all reasonable inferences, "inferences cannot be drawn from thin air; they must be based on evidence which, if believed, would be sufficient to support a judgment for the nonmoving party." American International Group, 926 F.2d at 836-37. In that regard, "a mere `scintilla' of evidence will not be sufficient to defeat a properly supported motion for summary judgment; rather, the nonmoving party must introduce some `significant probative evidence tending to support the complaint.'" Summers v. Teichert & Son, Inc., 127 F.3d 1150, 1152 (9th Cir.1997).
Rule 702 of the Federal Rules of Evidence governs the admissibility of expert testimony:
In other words, for an expert's testimony to be admissible, (1) the expert must be qualified; (2) the expert's testimony must be relevant, i.e., must assist the trier of fact to understand the evidence or determine a fact in issue; and (3) the expert's testimony must be reliable. The Court has a basic gatekeeping function to ensure that testimony meets these requirements, and is entitled to broad discretion in discharging this function.
However, as the Supreme Court further explained in Kumho Tire, these factors "may or may not be pertinent in assessing reliability, depending on the nature of the issue, the expert's particular expertise, and the subject of his testimony." Indeed, the Court has "considerable leeway in deciding in a particular case how to go about determining whether particular expert testimony is reliable." The key question is whether the expert employs in the courtroom the same level of intellectual rigor that characterizes the practice of an expert in the relevant field. The test for reliability, however, is not the correctness of the expert's conclusions but the soundness of his methodology." A court may admit somewhat questionable testimony if it falls within `the range where experts might reasonably differ, and where the jury must decide among the conflicting views. "Vigorous cross-examination, presentation of contrary evidence, and careful instruction on the burden of proof are the traditional and appropriate means of attacking shaky but admissible evidence." Daubert, 509 U.S. at 596, 113 S.Ct. 2786.
The proponent of the expert testimony has the burden of establishing Rule 702's admissibility requirements by a preponderance of the evidence. See Fed. R.Evid. 702 Advisory Committee's Note. As the Ninth Circuit held in United States v. Alatorre, 222 F.3d 1098, 1100 (9th Cir. 2000), the Court need not conduct a separate, pretrial evidentiary hearing to determine the admissibility of the proffered expert testimony.
In the interest of brevity, as the parties are well aware of the substance of their objections and the grounds asserted in support of each objection, the Court will not review the substance or grounds of all the objections here with the exception of discussing the objections related to Plaintiff's expert, Dr. Russell S. Winer ("Dr. Winer")
Activision and Penguin filed numerous objections to the evidence submitted by Plaintiff in support of its Opposition to Activision and Penguin's Motion, including objections to the declarations of Dr. Winer and Garcia.
In their Objections, Activision and Penguin object to Dr. Winer's qualifications to opine on the "artistic relevance" issues in this case. However, it is unnecessary for the Court to rule on that objection because its Response, Plaintiff concedes that the objection is well taken and further concedes that Dr. Winer "makes no claim to be an expert on artistic relevance." Similarly, Plaintiff concedes that Activision and Penguin's objections to Winer's statement in paragraph 37 of his declaration that Activision "claims that the Logo has
As to Dr. Winer's summary of opinions (Winer Decl. at ¶ 11), the Court concludes that Dr. Winer has failed to demonstrate the specific facts that he relied on in forming those opinions. For example, Dr. Winer fails to identify the products he examined, how he conducted the examinations and, importantly, if he even played the MW3 game or reviewed any game footage from the MW3 game. In addition, Dr. Winer has not undertaken any research or considered the origins of the phrase "Delta Force" and the MW3 Delta Force logo or that the phrase "Delta Force" and its insignia predated Plaintiff's game and have a real world significance other than as the name and corresponding logo of Plaintiff's game franchise. Without such a showing, the Court cannot determine if there is an appropriate or proper basis for Dr. Winer's assumptions about the facts or the products in this case.
Moreover, Dr. Winer has failed to demonstrate, other than in a very general and conclusionary fashion, how his admittedly extensive knowledge or expertise has been reliably applied to the facts of this case. Specifically, Dr. Winer fails to explain how his experience leads to the conclusions he reaches, why that experience is a sufficient basis for his opinion, and how that experience is reliably applied to the facts of this case. The Court concludes that Dr. Winer's statements regarding consumer choice and cross-branding lack foundation, are not supported by evidence in this case, and, most importantly, do not
As discussed infra, even if the Sleekcraft factors were relevant to this case (which they are not), the Court concludes that the relevant Sleekcraft factors weigh heavily in favor of Activision and Penguin. For example, as to actual confusion which is often paramount in the likelihood of confusion analysis, Plaintiff has failed to offer any evidence of any independent consumer surveys or polls which are usually performed in this type of case. Instead, Plaintiff relies on inadmissible anecdotal evidence in an effort to demonstrate instances of actual confusion.
In paragraph 9 of his declaration, Garcia attaches Exhibit 77 which is purportedly offered to prove the confusion of one of Plaintiff's customers. However, Exhibit 77 attached to the Garcia Declaration does not in any way support Garcia's statement. In fact, the document that Garcia refers to in his declaration (Bates No. 49637) is not even the same document that was attached to his declaration (Bates No. 9709). In addition, Plaintiff has offered Exhibit 78 (which consists of Bates Nos. 49633, 49685, 49686, and 49688)
In light of Brown v. Entertainment Merchants Assn., ___ U.S. ___, 131 S.Ct. 2729, 180 L.Ed.2d 708 (2011), it is clear that video games, such as MW3, are
Id. at 2733.
After reviewing the copy of MW3 lodged with the Court, the Court concludes that based on its compelling narrative and music, distinctive characters, how the players interact with the virtual environment as they complete a series of combat missions, how players can interact with other players, and how players control the fate of the characters and the world that they inhabit, MW3 is an expressive work entitled to as much First Amendment protection as any motion picture or any other expressive work.
Although the Court concludes that MW3 is an expressive work entitled to full First Amendment protection, that conclusion does not resolve the more difficult issue presented by this Motion which is whether the First Amendment grants Activision and Penguin the right to violate Plaintiff's Registered Trademarks by using those trademarks within MW3 and the MW3 Guide.
In commenting on the doctrine at the intersection of trademark law and the First Amendment as an unsatisfying splintering of analytic methodologies, McCarthy attempts to summarize the somewhat chaotic state of the law:
6 McCarthy on Trademarks and Unfair Competition, § 31:139 (4th ed.).
However, the law is clear in the Ninth Circuit. To reconcile a defendant's First Amendment interests with a plaintiff's Lanham Act claim, the Ninth Circuit has explicitly adopted the influential Rogers test, developed by the Second Circuit in Rogers v. Grimaldi, 875 F.2d 994 (2nd Cir.1989).
In Rogers, the Second Circuit was faced with a Lanham Act false endorsement
In resolving the Lanham Act claim against Rogers, the Second Circuit concluded "in general the [Lanham] Act should be construed to apply to artistic works only where the public interest in avoiding consumer confusion outweighs the public interest in free expression." Thus, the Second Circuit developed a test under which the title of an expressive work will be protected by the First Amendment if it has at least some artistic relevance to the work and is not explicitly misleading as to the content of the work.
The Ninth Circuit agreed with the Second Circuit's analysis and adopted the Rogers test as its own "for deciding whether the First Amendment protects expressive works against Lanham Act claims." Mattel, Inc. v. MCA Records, Inc., 296 F.3d 894 (9th Cir.2002). In Mattel, the Ninth Circuit found against the "Barbie" trademark holder in its Lanham Act claim against the music companies responsible for a song entitled "Barbie Girl," which was an expressive work that made fun of the values represented by Barbie.
In E.S.S. Entertainment 2000 v. Rock Star Videos, Inc., 547 F.3d 1095 (9th Cir. 2008), the Ninth Circuit extended the Rogers test beyond mere titles of artistic works to cover the use of trademarks in the body of the work. In that case, E.S.S. operated a strip club featuring females dancing nude under the name of "Play Pen Gentlemen's Club" and complained that the use of "Pig Pen" in the "Grand Theft Auto" video games violated E.S.S.'s trademark rights. Id. In applying the Rogers test, the Ninth Circuit held that the depiction of the "Play Pen," an L.A. Strip Club, in the video game "Grand Theft Auto: San Andreas" as "Pig Pen" did not violate the strip club owner's trademark and trade dress protection under the Lanham Act; and concluded that the game's creator's use of the term "Pig Pen" was protected by the First Amendment. Id.; see also ETW Corp. v. Jireh Pub., Inc., 332 F.3d 915 (6th Cir.2003) (a claim involving a photograph featuring three likeness of Tiger Woods, and holding that the Rogers test is generally applicable to all Lanham Act cases involving artistic works where the defendant has articulated a colorable claim that the work is protected by the First Amendment).
Under the two part Rogers test for Lanham Act claims adopted by the Ninth Circuit "an artistic work's use of a trademark that would otherwise violate the Lanham Act is not actionable" unless (1) the use of the mark has "no artistic relevance to the underlying work whatsoever" or (2) it has some artistic relevance, but "explicitly misleads as to the source or the content of the work." E.S.S., 547 F.3d at 1100.
Courts in this district have applied the Rogers test and concluded that the use of a former football player's likeness in the defendant's video game was protected by the First Amendment. Brown v. Electronic Arts, Inc., 2009 WL 8763151 (C.D.Cal. Sept. 23, 2009). In Brown, which involved a claim for violation of Section 43(a) of the Lanham Act, the district court concluded that the plaintiff failed to meet the second prong of the Rogers test because "mere use of [the plaintiff's] likeness in the game, without more, was insufficient to make the
The Rogers test is relatively straightforward to apply, and is very protective of speech. As to the first prong, "under MCA Records and the cases that followed it, only the use of a trademark with `no artistic relevance to the underlying work whatsoever' would not merit First Amendment protection. In other words, the level of relevance merely must be above zero."
In this case, Plaintiff has failed to offer any evidence demonstrating that Activision's use of the phrase "Delta Force" and the MW3 Delta Force Logo in MW3 has no artistic relevance to MW3.
Plaintiff also fails to meet the second prong of the Rogers test. "To be `explicitly misleading,' a defendant's work must make some affirmative statement of the plaintiff's sponsorship or endorsement, beyond the mere use of the plaintiff's name or other characteristic." Dillinger, LLC v. Electronic Arts Inc., 2011 WL 2457678, *6 (S.D.Ind. June 16, 2011) (citing Rogers, 875 F.2d at 1001). Without such an affirmative statement, the second prong of the Rogers test is not satisfied because the "mere use [of a mark], without more, is insufficient to make the use explicitly misleading." Roxbury Entertainment v. Penthouse Media Group, 669 F.Supp.2d 1170, 1176 (C.D.Cal.2009); see also E.S.S., 547 F.3d at 1100 (holding that "mere use of a trademark alone cannot suffice to make such use explicitly misleading"); Dillinger, 2011 WL 2457678, at *8 ("Plaintiff points to no explicit misrepresentation — that fact alone is dispositive of this issue.").
In this case, it is undisputed that Activision does not explicitly misrepresent or in any manner affirmatively state to the public that Plaintiff is associated with, sponsored, endorsed, or otherwise is the source of MW3.
In addition, given the huge success of its "Call of Duty" franchise, Activision understandably has made every effort to affirmatively negate any possible confusion regarding the source of MW3. For example, MW3's packaging is very clear as to its origin and source. It prominently displays the title "CALL OF DUTY — MW3," and identifies its makers as "Activision" and its affiliated studios, "Infinity Ward" and "Sledgehammer Games." See, e.g., Winchester
Moreover, Plaintiff also has not produced any admissible evidence that consumers were misled by Activision into believing that Plaintiff was the source of MW3 or was affiliated with or sponsored the game. See Dillinger, 2011 WL 2457678, at *7 ("[D]espite Plaintiff's sweeping allegation, it has presented no evidence that a single consumer was misled in this case"). Furthermore, because the phrase "Delta Force" and its insignia have an established and well-known prior meaning and connotation — as a unit in the U.S. Army — that is unrelated to Plaintiff and that meaning and connotation significantly pre-date Plaintiff's use of the Registered Trademarks it is highly unlikely that consumers will be misled into believing that Plaintiff was the source of MW3 or was affiliated with or sponsored the game.
Accordingly, the Court concludes that Plaintiff has failed to present any evidence that raises a genuine issue of material fact that MW3 explicitly misleads as to its source.
In its Opposition, Plaintiff argues that Activision "surrendered" its First Amendment right to depict Delta Force and use its insignia in any of its games because Vivendi Games, Inc. ("Vivendi"), a company acquired by Activision, entered into an agreement with Plaintiff in 2005 to make and distribute several of Plaintiff's games, including Delta Force, on wireless devices (the "2005 Vivendi Contract").
Plaintiff's argument is unpersuasive and borders on the frivolous. Activision was not a party to the 2005 Vivendi Contract and Plaintiff fails to explain how an unrelated third party's contract could have resulted in the surrender of Activision's First Amendment rights with respect to a product, MW3, that was not produced until 2011. In addition, there is nothing in the 2005 Vivendi Contract that supports Plaintiff's argument that by licensing the right to make a mobile version of Plaintiff's games, Vivendi (or Activision) agreed not to portray Delta Force in its own games. The 2005 Vivendi Contract did not purport to restrict Vivendi (or Activision) from depicting the real-life Delta Force or using its logo. In fact, the only mention of Delta Force in the 2005 Vivendi Contract was in the context of identifying "Delta Force" as one of Plaintiff's "brands," along with "Black Hawk Down," "Comanche," and "F-22." Instead, the 2005 Vivendi Contract simply obligated Vivendi to pay Plaintiff a thirty percent royalty on all licensee revenue generated from Plaintiff's games. Thus, the 2005 Vivendi Contract does not constitute the "clear and convincing evidence that the waiver is knowing, voluntary and intelligent" that is necessary to relinquish First Amendment rights.
Because there is no genuine dispute as to any material fact that Activision and Penguin's use of the phrase "Delta Force" and the MW3 Delta Force Logo have artistic relevance and do not explicitly mislead as to source, and because Activision and Penguin have not waived their first Amendment rights, Activision and Penguin are entitled to judgement as a matter of law on Plaintiff's federal claims with respect to Activision and Penguin's use of the phrase "Delta Force" and the MW3 Delta Force Logo in MW3 and the MW3 Guide. Accordingly, Activision and Penguin's Motion is
In addition, it is undisputed that Plaintiff's claim for relief for common law trademark infringement is premised on the same evidence and arguments as its federal claims and that entry of summary judgment for Activision and Penguin on Plaintiff's federal claims with respect to MW3 and the MW3 Guide is dispositive of Plaintiff's common law trademark infringement claim. See, e.g., Glow Industries, Inc. v. Lopez, 252 F.Supp.2d 962, 975 n. 90 (C.D.Cal.2002) (noting that "[t]he standard for Lanham Act unfair competition is the same as that for Lanham Act trademark infringement" and "the elements of state claims for trademark infringement and unfair competition are substantially similar to those of the comparable federal claims"). Because Plaintiff's federal claims fail, its claim for common law trademark infringement also fails. Accordingly, Activision and Penguin's Motion is GRANTED and they are entitled to summary judgment on Plaintiff's fourth claim for relief for common law trademark infringement with respect to MW3 and the MW3 Guide.
For all the foregoing reasons, Activision and Penguin's Motion is
IT IS SO ORDERED.
Because of the public fascination with Delta Force, the phrase "Delta Force" and the U.S. Army Logo have been used extensively in a variety of fictional and cinematic works, many of which pre-date Plaintiff's use of the phrase Delta Force and the U.S. Army Logo, including: the 1986 Chuck Norris film "The Delta Force"; the 1990 Chuck Norris film "Delta Force 2"; the 1991 film "Delta Force 3"; the 1991 romance novel "A Dangerous Man," which features a main character from Delta Force and contains a description of the U.S. Army Logo; and the 1997 television movie "Operation Delta Force"