ANDREWS, U.S. DISTRICT JUDGE.
Presently before the Court are Plaintiff's Motion for Summary Judgment of Infringement and Validity and Motion to Exclude Expert Testimony of Catharine M. Lawton (No. 16-453, D.I. 439; D.I. 16-454, D.I. 388; D.I. 16-455, D.I. 386)
For the reasons that follow, the Court will
Plaintiff brought this suit against Activision on June 17, 2016, alleging that Activision infringes United States Patent Nos. 6,701,344 ("the '344 patent"), 6,714,966 ("the '966 patent"), 6,829,634 ("the '634 patent"), 6,910,069 ("the '069 patent"), 6,732,147 ("the '147 patent"), and 6,920,497 ("the '497 patent") (collectively, the "Asserted Patents") by making, using, selling, offering for sale, and/or importing into the United States and this District four video games: World of Warcraft ("WoW"), Call of Duty: Advanced Warfare and Call of Duty: Black Ops III (collectively, "CoD"), and Destiny. (D.I. 1). The asserted claims are claims 12, 13, 14, and 15 of the '344 patent; claims 12 and 13 of the '966 patent; claims 19 and 22 of the '634 patent; claims 1 and 11 of the '069 patent; claims 1, 11, 15, and 16 of the '147 patent; and claims 9 and 16 of the '497 patent. (D.I. 442-1, Exh. D-1).
"The court shall grant summary judgment if the movant shows that there is no genuine dispute as to any material fact and the movant is entitled to judgment as a matter of law." Fed. R. Civ. P. 56(a). The moving party has the initial burden of proving the absence of a genuinely disputed material fact relative to the claims in question. Celotex Corp. v. Catrett, 477 U.S. 317, 330, 106 S.Ct. 2548, 91 L.Ed.2d 265 (1986). Material facts are those "that could affect the outcome" of the proceeding, and "a dispute about a material fact is `genuine' if the evidence is sufficient to permit a reasonable jury to return a verdict for the nonmoving party." Lamont v. New Jersey, 637 F.3d 177, 181 (3d Cir. 2011) (quoting Anderson v. Liberty Lobby, Inc., 477 U.S. 242, 248, 106 S.Ct. 2505, 91 L.Ed.2d 202 (1986)). When determining whether a genuine issue of material fact exists, the court must view the evidence in the light most favorable to the non-moving party and draw all reasonable inferences in that party's favor. Scott v. Harris, 550 U.S. 372, 380, 127 S.Ct. 1769, 167 L.Ed.2d 686 (2007); Wishkin v. Potter, 476 F.3d 180, 184 (3d Cir. 2007).
Federal Rule of Evidence 702 sets out the requirements for expert witness testimony and states:
Fed. R. Evid. 702. The Third Circuit has explained:
Schneider ex rel. Estate of Schneider v. Fried, 320 F.3d 396, 404-05 (3d Cir. 2003) (footnote and internal citations omitted).
Plaintiff argues that the Kegel and ActiveNet references do not invalidate the asserted claims of the '497 patent, because, "Defendants failed to come forward with any evidence that either reference was available as prior art before the priority date of the Asserted Claims of the '497 Patent." (D.I. 448 at 14). A prior art reference may be shown to be a "printed publication" if it was: (1) publicly accessible, or (2) distributed to those of skill in the art. In re NTP, 654 F.3d 1279, 1296 (Fed. Cir. 2011). The critical date of the '497 patent is July 31, 1999. (D.I. 448 at 15; D.I. 474 at 33).
The Kegel reference is an article that "discusses Network Address Translation technology." (D.I. 448 at 14). Plaintiff argues that the reference was not publicly accessible to an interested POSITA "until at least 2001." (Id. at 15). Defendants, however, argue that the Kegel reference was posted to a website, and was shared "on a public web forum in a discussion on cable modem networking" on July 20, 1999.
"ActiveNet is a multiplayer game system developed by Activision." (D.I. 448 at 16). Defendants argue, "ActiveNet was used in two games that are relevant to this case: Heavy Gear II and Heavy Gear II Demo." (D.I. 474 at 32). Defendants assert
Defendants argue that the asserted claims of the '634 patent are indefinite and therefore invalid. (D.I. 442 at 32). The Court found claim 19 of the '634 patent indefinite. (D.I. 423 at 14). The only other asserted claim of the '634 patent, claim 22, depends from claim 19. (D.I. 444-1, Exh. D-1).
Plaintiff's only argument that the two claims are not invalid for indefiniteness is that claim 19 of the '634 patent should be corrected. (D.I. 475 at 26-27).
Plaintiff argues that claim 19 "contains an obvious error" that the Court should correct. (D.I. 438 at 1). Claim 19 covers, "A non-routing tabled based computer readable medium containing instructions for controlling communications of a participant of a broadcast channel within a network, by a method comprising" several steps. (D.I. 117-2, Exh. A-4, claim 19) (emphasis added). During claim construction, I held that "non-routing table based" modifies "computer readable medium," and found that "non-routing table based computer readable medium" is "nonsensical." (D.I. 423 at 16-17).
Plaintiff urges that claim 19 should read: "A computer readable medium containing instructions for controlling communications of a participant of a broadcast channel within a network, by a non-routing tabled based method comprising" several steps. (D.I. 438 at 1).
A "district court may correct an obvious error in a patent claim ... `only if (1) the correction is not subject to a reasonable debate based on consideration of the claim language and the specification and (2) the prosecution history does not suggest a different interpretation of the claims.'" CBT Flint Partners, LLC v. Return Path, Inc., 654 F.3d 1353, 1358 (Fed. Cir. 2011) (citing Novo Indus., L.P. v. Micro Molds Corp., 350 F.3d 1348, 1357 (Fed. Cir. 2003)). As a general matter, "[c]ourts do not rewrite claims; instead, [they] give effect to the terms chosen by the patentee." K-2 Corp. v. Salomon S.A., 191 F.3d 1356, 1364 (Fed. Cir. 1999).
Although I found claim 19 "nonsensical," it is not clear that the claim contains an "obvious error." Plaintiff mentioned no "obvious" error in its Markman briefing or at any Markman hearing. (See generally D.I. 366; D.I. 391).
Even if it were obvious that claim 19 contains an error,
I will therefore deny Plaintiff's Motion to Correct Claim 19 of the '634 patent. (D.I. 438).
As a result, asserted claims 19 and 22 of the '634 patent are invalid as indefinite. I will grant Defendants' Motion for Summary Judgment, as to the validity of those claims. (D.I. 440).
A patent is infringed when a person "without authority makes, uses, offers to sell, or sells any patented invention, within the United States ... during the term of the patent. ..." 35 U.S.C. § 271(a).
Activision argues that its sale of software for the CoD and Destiny games does not infringe the '344 and '966 patents because it "does not make, use, sell or offer to sell" the accused CoD and Destiny networks. (D.I. 442 at 3). Plaintiff has not alleged indirect infringement. (D.I. 1).
In response, Plaintiff argues that Activision "makes," "uses," and "sells" the accused networks. (D.I. 475 at 1-5; D.I. 570 at 1-2).
The asserted claims of the '344 and '966 patents require "computer networks," "broadcast channels," or both. The claimed "computer networks" and "broadcast channels" are made up of "participants" and "connections" between those "participants." (See, e.g., '344 patent, claims 1, 13). A "computer network" is a "group of connected computers or group of connected computer processes." (D.I. 423 at 8). A "broadcast channel" is a "communications network consisting of interconnected participants where each participant receives all data broadcasted on that communications network." (D.I. 432 at 2).
Plaintiff argues that Activision "makes" the infringing system "through compiling the source code that configures the accused networks to infringe." (D.I. 475 at 3 (citing CNET Networks, Inc. v. Etilize, Inc., 528 F.Supp.2d 985, 994 (N.D. Cal. 2007) (infringing software is made "when expressed and stored as machine-readable object code, e.g. burned on a CD-ROM or written to a server hard drive such that it is capable of being downloaded from the internet ... [and the] software become[s] an actual, physical component amenable to construction"))). However, Activision notes that "compiling source code does not `combine all of the [system's]
Activision argues that the situation here is akin to the situation in Centillion, because compiling source code "does not create participants ..., connect them to each other, or configure them to broadcast messages as the claims require." (D.I. 505 at 2).
Plaintiff, however, argues that Centillion is distinguishable.
First, Plaintiff argues that the users here have less control over whether they "install and operate" the software than the customers in Centillion. (Tr. 116-17). In its summary judgment briefing, Plaintiff argues that the Centillion defendant's "customers maintained and controlled the `front-end' portion of the claimed system," but stated that "is not the case here as Activision owns and controls the software participating in the network." (D.I. 475 at 2-3). Plaintiff argues that Activision's customers have "zero input" over the claimed system. (Tr. 115:23-116:3). Activision notes, however, that Plaintiff's experts agree that Activision's customers can play the accused games in ways that do not infringe. (D.I. 565 at 6 (citing D.I. 443, Exh. A-1 at ¶ 2, 81; D.I. 443, Exh. A-2 at ¶ 2)). Plaintiff responds that even though "Activision suggests that it has infringing and non-infringing game modes from which a user may select," "Destiny has no off-line mode," "Destiny must connect to the infringing network before it can be used," and "the multiplayer version of [CoD] always infringes." (D.I. 570 at 17, n.4 (citing D.I. 454, Exh. 28 at ¶ 73; D.I. 454-55, Exh. 40 at ¶¶ 69, 81-82, 84, 123)). Plaintiff's response, even if true, does not distinguish Centillion. As Activision notes, Plaintiff "nowhere disputes that a customer, even once in online mode, has several non-accused game modes available, and must choose a multiplayer game with six or more players to form an accused network." (D.I. 572 at 3). Accordingly, Activision's customers have a degree of control comparable to that of the Centillion customers, who requested reports "a single time, ... caus[ing] the back-end processing to perform its function on a monthly basis." 631 F.3d at 1285.
Second, Plaintiff argues, "The configured `participants' are Activision's software." (D.I. 475 at 3; D.I. 565 at 6-7). In Centillion, the final claim element allegedly provided by the defendant was "personal computer data processing means adapted to perform" a task by having the defendant's software installed on them. Centillion, 631 F.3d at 1281. The system was not complete until "[t]he customer... install[ed] the client software." Id. at 1288.
Here, argues Plaintiff, no computer or computer data processing means is required by the claims. (D.I. 570 at 3, 8-9). The parties stipulated that "participant" means "a computer and/or computer process that participates in a network." (D.I. 320 at 2). Accordingly, the claimed network "participants" need not each be a computer. But even if a "participant" can be a "computer process," Plaintiff's experts agree that "participants" are ultimately "application programs that are executing on the client computers." (D.I. 572 at 4 (citing D.I. 443, Exh. A-1 at ¶¶ 2, 74;
As Activision argues, "the customer must install Activision's software" on a computer, "execute it, and choose an online, multiplayer game mode with more than 5 other participants to make and use the accused networks." (D.I. 572 at 3; D.I. 565 at 4). Plaintiff does not meaningfully respond to this argument or dispute that Activision's customers take the action that leads to the "back-end processing." (D.I. 570). Similarly, in Centillion, the Federal Circuit explained, "It makes no difference that the back-end processing is physically possessed by [the defendant]," because "if the user did not make the request, then the back-end processing would not be put into service." Centillion, 631 F.3d at 1285. Just as "user" action was required by the final claim element in Centillion, action by multiple customers is required here for the claimed "participants" to be in place and to send data in the network. Therefore, Plaintiff's effort to distinguish Centillion on the basis that the claims there more explicitly required customers' use of a computer falls short.
Plaintiff proffers two other theories as to why Plaintiff "makes" the infringing network.
First, Plaintiff argues that Activision's "license agreements, which players accept when downloading the software, explicitly state that Activision maintains complete ownership of the software, confirming that Activision is the party building the network."
Second, Plaintiff argues that Activision "infringes by making the infringing networks," because "Activision is vicariously liable for the actions of its customers." (D.I. 570 at 9). As support, Plaintiff cites Travel Sentry, Inc. v. Tropp, 877 F.3d 1370, 1378 (Fed. Cir. 2017). (D.I. 570 at 9-10). However, Travel Sentry involved method claims, and the claims at issue are system claims. 877 F.3d at 1378. "[S]ystem claims are different from method claims and are still treated under the Centillion standard for infringement." Centrak, Inc. v. Sonitor Techs., Inc., 2017 WL 3730617, at *6 (D. Del. Aug. 30, 2017), appeal pending, No. 17-2510 (Fed. Cir.). Under Centillion, "it [was] entirely the decision of the customer whether to install and operate this software on its personal computer data processing means." 631 F.3d at 1287. As previously explained, this case is analogous to Centillion because the customer here can choose whether to install and operate Activision's software. "[Activision] is not vicariously liable for the actions of its customers. ... [Activision's] customers do not act as [Activision's] agents as a matter of law nor are they contractually obligated by [Activision] to act." Centillion, 631 F.3d at 1288. Accordingly, Plaintiff's argument for vicarious liability falls short.
Accordingly, I find that that Activision's sale of software for the CoD and Destiny games does not mean that Activision "makes" the accused CoD and Destiny networks.
Plaintiff argues that Activision "uses" the infringing system because it "puts the invention into service by controlling the system as a whole and obtaining the benefit from its use." (D.I. 475 at 2 (citing NTP, Inc. v. Research in Motion, Ltd., 418 F.3d 1282, 1316-17 (Fed. Cir. 2005))).
Plaintiff explains that Activision "exclusively owns and controls the software" participating in the network, and therefore "control[s] the system as a whole." (D.I. 475 at 2-3; D.I. 570 at 14). However, "[s]upplying the software for the customer to use is not the same as using the system." Centillion, 631 F.3d at 1286. In Centillion, the defendant possessed and operated three of four claim elements. The fourth element was a customer's personal computer "adapted to perform" a task by having the defendant's software installed on it. 631 F.3d at 1281. The Federal Circuit found that the defendant did not use the entire system, because supplying software to customers was not "put[ting] into service" the entire claimed system. Id. at 1286. Activision therefore argues that, like the Centillion defendant, its exclusive ownership and control of the game software does not "put the invention into service." (D.I. 565 at 4-5). Just as the defendant in Centillion "never `use[d]' the entire claimed system because it never put[] into service the personal computer data processing means," Activision argues that it never uses the entire claimed system because "[n]o claimed system can be put into service until multiple customers install the software and `execut[e] [it] on the client computers.'" (D.I. 505 at 2 (citing D.I. 443, Exh. A-1 at ¶ 2)).
Activision also argues that it does not "obtain the benefit" from the system's use.
I agree with Activision that it neither puts the entire claimed invention into service nor obtains the benefit from each and every element of the claimed system. Accordingly, I find that Activision does not "use" the infringing system by "put[ting] the invention into service by controlling the system as a whole and obtaining the benefit from its use."
Separately, Plaintiff argues that Activision "uses" the claimed system by testing it. More specifically, Plaintiff argues, "Activision directly infringes the Asserted Claims [of the '344 and '966 patents] through its employees' updating, maintaining, playing and testing of Destiny and [CoD]." (D.I. 570 at 11). Among other evidence of testing, Plaintiff points to SEC filings "confirm[ing]" that Activision engineers "develop, review and test its software, including Destiny and [CoD]." (D.I. 570 at 12 (citing D.I. 571-1, Exh. 116 at ATVI0030557)). Plaintiff also says, "Activision and its contractual partners continue... to hire Quality Assurance test engineers with experience playing Destiny and [CoD] for testing and quality assurance purposes for those games," citing job postings. (D.I. 570 at 13 (citing D.I. 571-1, Exh. 126)). Plaintiff further points to testimony from Activision's employees that they "play Destiny and [CoD] both at home and the office to test the games and verify their quality."
In Ricoh Co. v. Quanta Computer Inc., the Federal Circuit affirmed summary judgment for lack of "specific evidence that [Defendant] tested [the accused products] in a way that would constitute infringement." 550 F.3d 1325, 1335-36 (Fed. Cir. 2008). As I have held before, summary judgment requires "specific evidence." Plaintiff cannot generally allege that "if the system was sold, Defendant must necessarily have tested it." Centrak, 2017 WL 3730617, at *7. Here, Plaintiff has identified a great deal of smoke, but no fire. Plaintiff's allegations of Activision's testing are in no way "specific." First, the allegations do not specify that testing occurred in a game mode accused of infringement. Some game modes, like CoD's "Single player" mode, are not accused of infringement. (D.I. 443, Exh. A-1 at ¶ 81). Second, Plaintiff's testing allegations are not platform-specific. Plaintiff cannot rely on allegations of testing that occurred on Sony
Plaintiff separately argues that Activision infringes the system claims of the '344 and '966 patents by "selling" the infringing networks.
I find that that Activision's sale of software for the CoD and Destiny games does not infringe the '344 and '966 patents because it "does not make, use, sell or offer to sell" the accused CoD and Destiny networks. I will grant Defendants' Motion for Summary Judgment of non-infringement, as to the '344 and '966 patents, limited to the accused CoD and Destiny games. (D.I. 440).
Activision also argues that it does not infringe the '497 patent because it does not make, use, or sell the accused hardware component.
First, Activision does not "make" the '497 claims, because it does not "combine all of the claim elements." Centillion, 631 F.3d at 1288. Plaintiff does not argue that Activision installs software on its customers' Xboxes. (D.I. 565 at 8; D.I. 570 at 14). In fact, Plaintiff did not even argue that Activision "makes" the '497 claims in its summary judgment briefing. (D.I. 565 at 8; D.I. 475 at 5). Now, Plaintiff argues, "During the entire development process from writing source code through compiling the code into the games, Activision
Second, Activision does not "use" the accused hardware component. As Activision argues, "The function of the '497 component is to enable players to join a multiplayer game by locating a portal computer through which the user can join a network. Activision is not putting into service the component because it is not seeking to join a multiplayer game." (D.I. 565 at 8-9). In other words, Activision does not use its customers' processors "for locating a call-in port of a portal computer." Plaintiff does not contest Activision's assertion. (D.I. 570 at 18). Rather, Plaintiff reiterates its testing argument, which the Court already rejected. Supra Section III.C.1.b.
Third, Activision does not sell "the entire invention as claimed in the patent." Rotec Indus., Inc. v. Mitsubishi Corp., 215 F.3d 1246, 1252 (Fed. Cir. 2000). Activision does not sell any hardware components or processors, and thus does not sell the Xboxes Plaintiff "accuses of satisfying the claims."
Because Activision does not make, use, or sell the accused hardware component, I will grant Defendants' Motion for Summary Judgment of non-infringement, as to the '497 patent, limited to the accused CoD and Destiny games. (D.I. 440).
Defendants argue that each asserted "computer readable medium" claim — claims 11, 15, and 16 of the '147 patent, and claims 19 and 22 of the '634 patent — is invalid as including non-statutory subject matter. (D.I. 442 at 37-38).
The Court construed the term "computer readable medium" as "any medium for storing or transporting computer readable instructions, including memory, storage devices, carrier waves, and communications links." (D.I. 386 at 7).
"If a claim covers material not found in any of the four statutory categories, that claim falls outside the plainly expressed scope of § 101 even if the subject matter is otherwise new and useful." In re Nuijten, 500 F.3d 1346, 1354 (Fed. Cir. 2007). This statutory eligibility inquiry is separate from the patent eligibility analysis set forth in Alice Corp. Pty. Ltd. v. CLS Bank Int'l, 573 U.S. 208, 134 S.Ct. 2347,
Plaintiff conceded this point at oral argument on claim construction. When asked whether it agrees that "the claims are ineligible" if they "include[] fleeting medium such as carrier waves," Plaintiff responded, "[T]he short answer is yes." (D.I. 363 at 64:24-65:1).
However, Plaintiff no longer concedes this point. Plaintiff now argues that the "computer readable medium" claims are not patent ineligible, because "[e]ach of these claims effectively recites a method." (D.I. 475 at 31-33 (citing CyberSource Corp. v. Retail Decisions, Inc., 654 F.3d 1366, 1373-75 (Fed. Cir. 2011) ("treating... a claim to a computer readable medium" as an apparatus claim would "exalt form over substance since the claim is really to the method or series of functions itself'))). "Because the asserted computer readable medium claims are effectively method claims for purposes of the § 101 analysis," argues Plaintiff, "they fall within a statutory category of subject matter." (D.I. 475 at 33, citing 35 U.S.C. § 101 ("Whoever invents or discovers any new and useful process ... or any new and useful improvement thereof, may obtain a patent therefor")). Plaintiff distinguishes In re Nuijten and Mentor Graphics as not pertaining to method claims. (Id.).
However, "[r]egardless of what statutory category ... a claim's language is crafted in," the Court must evaluate the underlying invention for patent eligibility. CyberSource, 654 F.3d at 1374. Accordingly, the mere fact that the "computer readable medium" claims are crafted in "method" language does not render the claims patent eligible.
The claims here are akin to the claims in Mentor Graphics. There, the Federal Circuit invalidated a claim directed to "[a] machine-readable medium containing instructions that when executed on a data processing system causes the system to perform a method for debugging ..., the method comprising" several steps, including "activating at least one aspect of the instrumentation circuitry available for debugging," and "determining configuration information." Mentor Graphics, 851 F.3d at 1294. The Court reasoned that the challenged "claims cover[ed] carrier signals themselves," and therefore lacked patent-eligible subject matter. Id. Similarly, the claims here cover a "computer readable medium containing instructions for controlling communications of a participant of a broadcast channel within a network, by a method comprising" several steps, including "locating a portal computer" and "requesting" a provision from the located portal computer. ('634 patent, claim 19). My construction specifies that the claims cover carrier waves themselves. (D.I. 386 at 7). Thus, the claims are patent-ineligible.
In CyberSource, on the other hand, the Federal Circuit examined the "underlying invention," and found it "clear" that the invention was "a method for detecting credit card fraud, not a manufacture for storing computer-readable information." 654 F.3d at 1374. But the Federal Circuit never found that those claims were directed to patent-ineligible material like carrier waves. Rather, the Federal Court examined whether the claims fells into "any of
Because they are directed to patent-ineligible material, claims 11, 15, and 16 of the '147 patent, and claims 19 and 22 of the '634 patent are invalid. I will grant Defendants' Motion for Summary Judgment, as to those claims. (D.I. 440).
Plaintiff moves for summary judgment of validity over several combinations of prior art, and that all accused products infringe claim 12 of the '344 patent. (D.I. 448 at 1-32). Likewise, Activision argues that I should grant summary judgment of invalidity on several grounds, and that the accused products do not infringe the Asserted Patents. (D.I. 442 at 21-39). Both parties raise so many issues that many of them are at best cursorily briefed.
I will deny Plaintiff's Motion for Summary Judgment of Infringement and Validity and Motion to Exclude Expert Testimony of Catharine M. Lawton (D.I. 439), as to all summary judgment issues, and will deny Activision's Motion for Summary Judgment (D.I. 440), as to all issues other than those discussed previously.
Plaintiff seeks to exclude the expert testimony of Activision's damages expert Catharine M. Lawton. (D.I. 439).
Plaintiff makes arguments to exclude several different pieces of Ms. Lawton's opinion. First, Plaintiff argues that Ms. Lawton's reasonable royalty opinion "necessarily rests on speculation." (D.I. 448 at 32). More specifically, Plaintiff argues that Ms. Lawton (1) assumes the comparability of a past license between Sony Computer Entertainment America, Inc. and Boeing Management Company to the license the parties would have reached, and arbitrarily reduces that past license fee by 50%; (2) reduces the license fee "by another 47% based on her unfounded comparison of the term" of the past license and the hypothetical license; (3) "arbitrarily assum[es] that there are thirteen games that would have been licensed under the" past license to come up with a per-game royalty, and (4) "arbitrarily opines that $300,000 is the high-end of the reasonable royalty range." (Id. at 34-36). Second, Plaintiff argues that Ms. Lawton assumes the comparability of the Boeing/Sony license to the hypothetical license "without any analysis." (Id. at 38-43). Third, Plaintiff argues that Ms. Lawton's opinion as to the hypothetical negotiation date "is completely unsupported and arbitrary."
Plaintiff separately argues that Ms. Lawton should be precluded from offering technical opinions regarding non-infringing alternatives, because she is not qualified. (D.I. 448 at 46-48). In response,
Plaintiff also argues that Ms. Lawton's testimony about secondary considerations should be excluded, because she "does not have the expertise or qualifications to opine on technical issues relating to secondary considerations," and because her opinions are "an improper lay summation of factual evidence." (D.I. 448 at 48-50). Ms. Lawton may testify about secondary considerations, but she may not provide an opinion about technical issues outside her expertise or summarize technical facts using a slide deck.
Plaintiff's Motion for Summary Judgment of Infringement and Validity and Motion to Exclude Expert Testimony of Catharine M. Lawton (D.I. 388) is denied, as to the testimony of Ms. Lawton.
Activision first seeks to exclude Dr. Nenad Medvidovic and Dr. Michael Mitzenmacher's opinions that the accused products "use various rules and constants" to converge on m-regular and create a broadcast channel. (D.I. 442 at 38). Activision argues that Dr. Medvidovic and Dr. Mitzenmacher make these assertions in conclusory fashion, and "cite well over 1,500 pages of code without identifying or explaining the source code." (Id.). In response, Plaintiff points to numerous locations in their experts' reports, which Plaintiff avers "provide a detailed explanation of their infringement opinions," including the opinions singled out by Activision. (D.I. 475 at 33-35). Thus, Activision's arguments are not well-taken. Activision does not make a serious case to exclude expert testimony on the basis of "qualification, reliability, and fit." See Schneider ex rel. Estate of Schneider, 320 F.3d at 404-05. Accordingly, I will deny Activision's motion, as to the opinions of Dr. Medvidovic and Dr. Mitzenmacher. (D.I. 441).
Activision next seeks to exclude the testimony of damages expert Dr. Christine Meyer and technical experts Dr. Harry Bims and Dr. Ricardo Valerdi, who combine to provide Plaintiff's reasonable royalty calculation. (D.I. 442 at 40).
To reach her ultimate reasonable royalty opinion, Dr. Meyer chooses a hypothetical negotiation date, and recalculates the jury verdict from Uniloc USA, Inc. v. EA, No. 6:13-cv-00259-RWA (E.D. Tex. Dec. 15, 2014).
First, Activision argues that Dr. Meyer wrongly assumes a hypothetical negotiation date of the filing of the complaint. (D.I. 442 at 40). I addressed this
Second, Activision argues that Dr. Meyer cannot use the Uniloc jury verdict to establish a royalty, and in any event cannot support her opinion regarding the comparability between the Uniloc patent and the Asserted Patents. (D.I. 442 at 41-43). Jury-determined damages are not evidence of arm's-length negotiations between parties, and will not help the trier of fact determine a royalty. Plaintiff cites no authority for the proposition that expert damages opinions may rely on prior jury verdicts.
It is accordingly of no matter that Dr. Meyer and Dr. Bims purport to provide both a technical comparability analysis and an economic relevance analysis of the Uniloc case. (D.I. 475 at 42). I will exclude Dr.
Third, Activision argues, "Dr. Meyer should be precluded from offering her opinion that the [Boeing/Sony] License is not comparable because Boeing did not intend for the license to say what it says." (D.I. 442 at 41 n.19). Activision takes particular issue with Dr. Meyer's opinion that "when the parties entered into the [Boeing/Sony License,] Boeing did not consider that PlayStation gaming systems would be covered." (D.I. 505 at 22-23). Plaintiff responds that Dr. Meyer presents evidence supporting her opinion that "the Boeing/Sony License is not comparable to the hypothetical negotiation in this case." (D.I. 475 at 41; D.I. 441-1, Exh. C-1 at ¶ 63-64). The Boeing/Sony License expressly says it covers the accused products. (D.I. 268). Therefore, I will not allow Dr. Meyer to testify that the Boeing/Sony License does not cover the accused products. However, I will not exclude Dr. Meyer's opinions that the Boeing/Sony License was undervalued. Activision can cross-examine her on those opinions.
My exclusion of Dr. Meyer's use of the Uniloc jury verdict moots at least two arguments raised in Activision's Motion. For example, Activision argues that Dr. Bims' opinion that the relative value of Asserted Patents is 6-15 times more valuable than the Uniloc patent is arbitrary, and should be excluded. (D.I. 442 at 43-45). Because Dr. Meyer may not testify about the Uniloc jury verdict, any comparison to the Uniloc patent is irrelevant. Neither she nor Dr. Bims may testify about the value of the Asserted Patents, as compared to the Uniloc patent.
Fourth, Activision argues that Dr. Meyer's opinion on the royalty base violates court orders and legal principles by including future products. Dr. Meyer "calculate[s] reasonable royalty damages on sales of the infringing products from the date of the hypothetical negotiation through the date of the last patent expiry." (D.I. 441-1, Exh. C-3 at ¶ 177). Plaintiff asserts that Dr. Meyer calculates a lump sum royalty through the life of the patents. (D.I. 475 at 47-48). A lump sum royalty is proper. Allergan Sales, LLC v. UCB, Inc., 2016 WL 8222619, at *2 (E.D. Tex. Nov. 7, 2016) (citing Lucent Techs., Inc. v. Gateway, Inc., 580 F.3d 1301, 1324-25 (Fed. Cir. 2009) (holding that a lump sum royalty may "compensate[] the patent holder for both past and anticipated future infringement all at once, usually through the life of the patent term")). However, Activision asserts that Dr. Meyer does not propose a lump sum royalty, but rather a "running royalty discounted to the net present value." (D.I. 505 at 25). Thus, argues Activision, her testimony is improper. (D.I. 442 at 46 (citing Allergan, 2016 WL 8222619, at *2 (noting that "post-trial infringement" is "typically dealt with" using procedures set forth in Paice LLC v. Toyota Motor Corp., 504 F.3d 1293, 1317 (Fed. Cir. 2007), "in which the parties are afforded an opportunity to negotiate a post-trial license to address future infringement")). The Allergan court rejected an "approach in which the jury determines past and future damages all at once," and found, "Any opinion on a future royalty that may accrue from infringement that has not yet occurred (as opposed to a lump-sum royalty) is properly excluded under Rule 702(a)." 2016 WL 8222619 at *2-3. However, Allergan is distinguishable. There, the expert in question suggested a "running royalty, not a lump sum royalty." Id. at *2. Because "a running royalty is based on actual sales or use," Judge Payne found the expert's opinions to be improperly "based on a running royalty applied to future acts of infringement that have not yet occurred." Id. Here, Plaintiff clearly articulates that it seeks a lump sum royalty. (D.I. 475 at 48). No case explicitly
Separately, Activision argues that Dr. Meyer's testimony should be excluded because she fails to apportion the value of the Asserted Patents versus the value from non-patented features of the accused products. (D.I. 442 at 46-48). Dr. Meyer uses the accused games' "multiplayer" feature to apportion the Asserted Patents' contribution to all three accused games. (D.I. 475 at 46; D.I. 441-1, Exh. C-3 at ¶ 169-76). Plaintiff also notes that Dr. Meyer uses an "already apportioned ... unit rate from Uniloc." (D.I. 475 at 37). I am excluding Dr. Meyer's reliance on Uniloc. Accordingly, Activision's apportionment argument is moot. However, I note that Dr. Meyer must properly apportion any other royalty base she uses.
Fifth, Activision argues that Dr. Valerdi's testimony that redesigning a broadcast channel technique would cost $7 billion should be excluded. (D.I. 442 at 48). Activision takes issue specifically with the computer program that Dr. Valerdi uses. (Id. at 48-49). This is a failure of proof argument. Activision can cross-examine Dr. Valerdi about the program.
A separate order will be entered.
For the reasons set forth in the accompanying memorandum opinion,